On the afternoon of April 12 in 2006, a
massive explosion shattered the Chernobyl area. The Zone, as the area
got to be known, was characterized by anomalous energy disturbances,
rendering even the most advanced form of protective suits worthless to
would be rescue teams. Months passed and nothing could be done. The
military quarantined the area to prevent unauthorized entry and perhaps
even reassure the local populace that the area was under control and
confinement. Almost 4 years after the initial event, expeditions can
now safely traverse several kilometers deep into the Zone. Among these
are the Stalkers, poachers that enter the zone searching for artifacts
and anomalous formations that are highly sought after by certain
organizations and groups.
The player controls a Stalker, venturing into the Zone in order to
acquire information, technology and artifacts to sell and possibly put
a mysterious puzzle together. Avoiding the dangers within and the
military because as a Stalker you are effectively a thief, and the army
that has quarantined the area, don't take kindly to trespassers. Within
the Zone you will have to detect and avoid the bizarre phenomenon's
(anomalies) that plague the area, avoid or eliminate various kinds of
mutants and you can even expect competition from other Stalkers